It’s been a while since I’ve posted anything, but I wanted to let you know that I have been busy. Shoreseeker, the first book of the Farshores Saga, is looking for a home right now, and while I’ve been searching for an agent, I’ve also been hard at work on Shoreseeker’s younger sibling Drawingpath.
Feedback from my writing groups on the new book has been very promising (and helpful). One of the group’s veterans even told me that it includes the best writing of mine she’s seen yet.
That’s what’s been happening on the writing side. But as I’ve mentioned in an earlier post, I’ve got another project in the works: a video game.
Writing a novel is a very specialized task. While there are many aspects to that task, it is really focused: type words on a page to tell a story. That’s it. If you have that skill, you’ve basically got everything you need to write a novel.
Unlike writing a novel, making a video game requires a whole range of skills, from art to programming to composing music. Traditionally, each of these tasks was assigned a single person or team.
But if you’re completely mad, you might think you can do them all yourself. Such is the life of a solo indie game developer.
Here is a taste of what I’ve developed so far:
One of the skills I’ve learned since starting this project was composing music. That song, called “Soldiers of Ghosthand,” was written by me specifically for the title menu (which is now fully functional, a whole design challenge in itself). Most people when they play this game will probably just hit that start button and not even listen to the song or see the atmosphere changes at all. And that’s fine. But I’m one of those players who likes to find the tiny details that gives a game its character, and I’ve added plenty of details like that in my game for just that kind of player.
A playable demo for The Birth of Maelstrom: Ghosthand is coming soon. For updates as they occur, follow me here:
Twitter – Hearthsflame Studios
Facebook – Hearthsflame Studios